Last edited 4 weeks ago
by Mark Wootton

Development RACI Table

Development RACI matrix.

The Development RACI matrix is a structured spreadsheet used to track and clarify every key action that occurs while a game is moving through AEG’s development process. It outlines who is Responsible, and Accountable, and links the users to the appropriate tools needed, as nwell as providing outline instructions to complete that task. A more detailed breakdown of these instructions is provided in this Wiki.

During the Development stage the assigned Developer is accountable for the overall progress of their title, specific tasks may be owned or approved by other team members across Production, Marketing, Art, and beyond. This framework provides visibility, promotes collaboration, and reinforces accountability across departments as we build each game to its fullest potential.

This is a quick glance summary of all of those that have been designated roles within the RACI matrix as it pertains to all of the key development tasks.

It is important to note that the RACI matrix spreadsheet (and this table) is a template, and certain specialist requirements and asset roles lines may need to be added on a product by product basis. But the principle of how it works should remain the same.

IMPORTANT: Many of the links to documents in this table link to TEMPLATE documents. It is important that when you go to these templates you do not overwrite them, but rather save a product-specific copy into the Google Drive folders that you have set up for your product.

Google Drive file structure can be found here.

Number Task Sub Task Responsible Accountable Consultant Informed
1 Project Management. Read "What is RACI" Dev Dev
2 Find & cost appropriate external assets (typically art director, graphic designer, artists) Dev Mark
3 Fill out and submit Contract Asset Forms Dev Mark
4 Fill out and submit Cost reports Dev Mark
5 Set up RFQ document Dev Dev Kirk/Josh/Mark
6 Check in on budget needs and spend versus projections Dev Mark
7 Maintain and update the Creative Brief for the product Dev/Mark/Kirk/Josh Dev
8 Create and update a 5 pillars data sheet for Cost of Goods Dev Mark
9 Add any new assets to the asset farm Dev Dev
10 Recruit External Assets, (Secure Contract, Cost Report template links in rows 5 & 6) - e.g. Graphic Designer, Editor, Rules Writer Dev Dev Kirk/Josh/Mark
11 Keep AEG informed on progress timelines through 6 and 12 weekly progress meetings. Dev Mark Mark, Z, Whitney, Adelheid, Nicolas
12 Playtesting Create physical prototype Dev Dev Kirk/Josh/Mark
13 Organise playtest sessions Dev Dev Kirk/Josh/Mark
14 Communicate feedback and co-ordinate discussions with the designer(s). Dev Dev Kirk/Josh/Mark
15 Online Testing Put together & Maintain a TTS mod (can use external asset to do this) Dev/Other? Dev Kirk Josh/Mark
16 Organise times to playtest and receive feedback from AEG assets on design Dev/Mark/Kirk/Josh Dev Mark, Z, Whitney, Adelheid, Nicolas Josh/Mark
17 Mechanics Receive and respond to playtest feedback with mechanical updates Dev/Designer Dev Mark/Josh/Kirk Josh/Kirk
18 Keep a templating and style guide (game terminology). Dev/Designer Dev Mark/Josh/Kirk Josh/Kirk
19 Maintain outline up to date rules. Dev/Designer Dev Mark/Josh/Kirk Josh/Kirk
20 Marketing engagement Write marketing text for the back of the box Dev/Whitney Whitney Adelheid
21 Help set up appropriate section of the Crowdfunding Plan sheet (Stretch Goals tab, Graphic assets tab) Z, Ryan, Adelheid, Dev Ryan Mark/Josh/Kirk
22 Influencer relationships Whitney, Dev Whitney Dev
23 Graphics & other Design assets Manage Graphic Design and provide them with the design guide Dev Dev Kirk/Josh/Mark Josh/Mark
24 Provide and recieve feedback to AEG on graphic design progress and graphical components.

- 12 weekly presentation to company on the latest version of the game - Upto 1 hour per week time allocation with Kirk - Meetings with Marketing (Adelheid and Whitney) and Licencing (Nicolas) to be scheduled by Developers.

Dev Dev Kirk, Z, Whitney, Adelheid, Nicolas Josh/Mark
25 Provide ideas and brainstorm content for upgraded KS edition of game Dev/Ryan Dev Z, Whitney, Adelheid Kirk/Josh/Mark
26 Finalise ideas on KS deluxe/add on options for Graphics requirements Dev/Ryan Ryan Z, Whitney, Adelheid Kirk/Josh/Mark
27 Deliver high quality brand logo for product Graphic Designer/Adeleheid/Z Adelheid Dev, Designer
28 Deliver high quality graphical components for product Graphic Designer Dev Kirk/Josh/Mark/Z Josh/Mark
29 Ensure that all files are handed off for approval within the AEG standards set for files Graphic Designer Dev Adelheid/Kirk
30 Art Direction Manage Art Director Dev Dev Josh/Kirk/Mark Kirk/Mark
31 Write/create art descriptions and guidelines for project Art Director Dev Josh/Kirk/Mark Kirk/Mark
32 Provide and receieve feedback to AEG on art progress and quality. Art Director Dev Josh, Z, Whitney, Adelheid, Nicolas Kirk/Mark
33 Produce cover and other marketing art Graphic Designer/Adeleheid/Z Adelheid Dev, Designer
34 Rules Writing Manage Rules Writer Dev Dev Kirk/Josh/Mark
35 Write Rules Writer Dev Kirk/Josh/Mark
36 Review Print files after Graphic Design Writer Dev Kirk/Josh/Mark
37 Editor Manage Editor Dev Dev Kirk/Josh/Mark
38 Edit rules (and other necessary components) Editor Dev Kirk/Josh/Mark
39 Proof Print files after Graphic Design Editor Dev Kirk/Josh/Mark
40 Checklist Review Set up Checklist Review doc Dev Dev Kirk/Josh/Mark
41 Schedule Review, recruit reviewers Dev Dev Kirk/Josh/Mark
42 Update RFQ Dev, Adelheid Dev Mark/Josh/Kirk
43 Handoff for Production review - press files pending

Ensure File naming and labelling follows AEG convention

Dev Dev Nicolas
44 Influencer Press File Handoff Package all INDD & Adobe files. Graphic Designer Dev Kirk
45 Move all files to Google Drive for pre-production Graphic Designer Dev Kirk
46 Rename to Production naming conventions Dev Dev Kirk, Adelheid, Dave
47 Move to Production Dropbox - press files pending Production Production Kirk, Adelheid, Dave
48 Pre-Production Prototype Review physical copy for production errors Dev Dev Kirk/Josh/Mark
49 Review physical prototype for ergonomic play issues Dev Dev Kirk/Josh/Mark
50 Production Press File Handoff Make changes to files based on review Graphic Designer Dev Kirk
51 Update RFQ Dev Dev Kirk/Josh/Mark
52 Package all INDD & Adobe files. Graphic Designer Dev Kirk
53 Move all files to Google Drive for pre-production Dev Dev Kirk
54 Rename to Production naming conventions Dev Dev Kirk, Adelheid, Dave
55 Move to Production Dropbox - press files pending Production Production Kirk, Adelheid, Dave